Virtual reality augmented exercise in multiple sclerosis patients
An investigation of the use of virtual reality based augmented exercise for people with multiple sclerosis
What it found
A paper reports the results; we have not read it yet. See Papers below.
What it measured
Main measures
1. Standing balance during quiet unipedal (standing on one foot) and bipedal (standing on two feet) stance recorded by Kistler™ force plate 2. Dynamic balance during sit-to-stand and ground reaction force 3. Temporal distance parameters of gait stride length, cadence, velocity, single and double limb support time 4. Measures of technology acceptance and exercise experience questionnaires
Walking and mobilityPhysical function
Other measures (1)
1. Muscle activity: relationships between electromyography (EMG) and measures of static and dynamic postural stability 2. Self reported walking ability: differences in MSWS12 3. Self reported function: differences in WHODAS II, and pain questionnaires 4. Self reported exertion: Rating of Perceived Exertion
Walking and mobilityPain
Who could take part
MS (type not specified) · 18 to 65
Show the full criteria
Inclusion criteria
Inclusion: 1. Men and women 2. Aged 18-65 years 3. A clinical diagnosis of MS 4. Expanded Disability Status Scale (EDSS) score of one to six (Kurtzke, 1983) 5. Able to read and comprehend written and spoken English (regrettably validated translations of the outcome measure questionnaires are not available) Exclusion: 1. Currently in acute exacerbation and/or has relapsed within the last three months 2. Diagnoses of any other condition affecting the central nervous system 3. Any musculoskeletal injury or condition for which a health professional has advised the person to refrain from undertaking moderate physical activity 4. Any doubt of ability to give informed consent 5. Currently receiving physical therapy aimed at improvements in fitness and balance 6. Any allergy to conductance gel and/or hypoallergenic tape used during electromyography
Exclusion criteria
Not separately supplied in the registry.
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
Background and study aims This study will investigate if using commercially available active gaming technology, or in other words, virtual reality (VR) augmented exercise, can help people affected by multiple sclerosis (MS). Many people with MS have problems with physical function and activity due to balance and muscle problems, as well as pain. This can be a primary factor in the restriction of their activities and therefore has a negative influence on their quality of life. There has been very little research published into the effects of using VR augmented exercise as a rehabilitation tool, and to the knowledge of the researcher there are no published studies investigating the use of this technology for people with MS. Who can participate? Men and women aged 18-65 years with a clinical diagnosis of MS. What does the study involve? Participants will be randomly allocated to one of three groups: 1. Four weeks of twice-weekly 40-minute sessions of supervised one-to-one visual reality (VR) augmented exercise using the Nintendo Wii™ and Wii Fit™ system. 2. Four weeks of twice-weekly 40-minute sessions of supervised one-to-one 'traditional' physiotherapy prescribed gym-based exercise. 3. Four weeks of usual care. What are the possible benefits and risks of participating? Participants may experience improvements in terms of pain and function. Where is the study run from? Teesside University (UK). When is the study starting and how long is it expected to run for? The study ran from August 2011 to April 2012. Who is funding the study? Teesside University (UK). Who is the main contact? Mr Jonathan Robinson J.Robinson@tees.ac.uk
Papers
Results
results
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History
Started
Aug 2011
Finished
Apr 2012