Serious Games for Upper Extremity Rehabilitation for Patients With Neurological Disorders: A Pilot Study

CompletedPhase 1MS (type not specified)NCT02764372

What it found

No results found

We found no results in the registry or in papers.

This trial finished 10 years ago. We found no results in the registry or in any paper that cites it.

What was tested

Treatment tested

  • Serious games

Compared with

  • Exergames

What it measured

Main measures

  • 9 Hole peg test

    10 months

    Disability progression
  • Box and Block test

    10 months

Other measures (2)

  • Short Form 12

    10 months

  • the EQ-5D visual analogue scale (EQ-VAS)

    10 months

    Quality of life (reported by participants)

Who could take part

MS (type not specified) · 18 to 85

Show the full criteria

Inclusion criteria

* Persons Post stroke or with MS with resultant upper extremity motor deficits. * Range of motion of shoulder and elbow equal or higher than 45 degrees. * Able to comprehend and follow directions.

Exclusion criteria

* Wearing pace maker * Comorbidities affecting arm use * Not able to comprehend and follow directions

As registered. Criteria can change, so ask the trial team or your neurologist.

About this trial

In the sponsor's words

The aims of the present study were to: * Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. * Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS. Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.

Loading reviews and guidelines…

History

    1. Started

      Jul 2015

    2. Main results due

      Mar 2016

    3. Finished

      Apr 2016

    Assembled by software from public sources.