Telerehabilitation Upper Extremity for Neurological Disorders
Serious Games for Upper Extremity Rehabilitation for Patients With Neurological Disorders: A Pilot Study
What it found
We found no results in the registry or in papers.
This trial finished 10 years ago. We found no results in the registry or in any paper that cites it.
What was tested
Treatment tested
- Serious games
Compared with
- Exergames
What it measured
Main measures
9 Hole peg test
10 months
Disability progressionBox and Block test
10 months
Other measures (2)
Short Form 12
10 months
the EQ-5D visual analogue scale (EQ-VAS)
10 months
Quality of life (reported by participants)
Who could take part
MS (type not specified) · 18 to 85
Show the full criteria
Inclusion criteria
* Persons Post stroke or with MS with resultant upper extremity motor deficits. * Range of motion of shoulder and elbow equal or higher than 45 degrees. * Able to comprehend and follow directions.
Exclusion criteria
* Wearing pace maker * Comorbidities affecting arm use * Not able to comprehend and follow directions
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
The aims of the present study were to: * Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services. * Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS. Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.
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History
Started
Jul 2015
Main results due
Mar 2016
Finished
Apr 2016