Exploring the Effectiveness of Sensor-based Balance Training on Patient Outcome Measures

Status unknownNot a drug-phase studyMS (type not specified)NCT02777060

What it found

No results found

We found no results in the registry or in papers.

What was tested

Treatment tested

  • Exergame

Compared with

  • Home based balance training

What it measured

Main measures

  • Change in Balance

    4-6 weeks

    Walking and mobility

Other measures (7)

  • Change in gait Speed

    4-6 weeks

    Walking and mobility
  • Change in Stride length

    4-6 weeks

    Walking and mobility
  • Change in Stride time

    4-6 weeks

    Walking and mobility
  • Change in number of walking steps per day

    4-6 weeks

    Walking and mobilityPhysical function
  • Change in average of walking bout

    4-6 weeks

    Walking and mobilityPhysical function
  • Change in average of standing bout

    4-6 weeks

    Physical function
  • Change in average of longest walking bout

    4-6 weeks

    Walking and mobilityPhysical function

Who could take part

MS (type not specified) · 18 and over

Show the full criteria

Inclusion criteria

Diagnosis of: * diabetes * cancer * multiple sclerosis * arthritis * Parkinson's disease * cognitive disorders * brain injury * frailty * stroke

Exclusion criteria

* conditions not related to specific disorders affecting balance and gait

As registered. Criteria can change, so ask the trial team or your neurologist.

About this trial

In the sponsor's words

Explore the benefit of the game-based virtual reality system in improving lower extremity kinematics and balance in patients suffering from disease/disorders including Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's disease, Cognitive Disorders, Brain Injury, Stroke or Frailty. A four to six weeks of training with 2 training session/week will be provided.

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History

    1. Started

      Sept 2014

    2. Main results due

      Dec 2016

    3. Finished

      Aug 2017

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