Exploring the Effectiveness of Sensor-based Balance Training on Patien
Exploring the Effectiveness of Sensor-based Balance Training on Patient Outcome Measures
What it found
We found no results in the registry or in papers.
What was tested
Treatment tested
- Exergame
Compared with
- Home based balance training
What it measured
Main measures
Change in Balance
4-6 weeks
Walking and mobility
Other measures (7)
Change in gait Speed
4-6 weeks
Walking and mobilityChange in Stride length
4-6 weeks
Walking and mobilityChange in Stride time
4-6 weeks
Walking and mobilityChange in number of walking steps per day
4-6 weeks
Walking and mobilityPhysical functionChange in average of walking bout
4-6 weeks
Walking and mobilityPhysical functionChange in average of standing bout
4-6 weeks
Physical functionChange in average of longest walking bout
4-6 weeks
Walking and mobilityPhysical function
Who could take part
MS (type not specified) · 18 and over
Show the full criteria
Inclusion criteria
Diagnosis of: * diabetes * cancer * multiple sclerosis * arthritis * Parkinson's disease * cognitive disorders * brain injury * frailty * stroke
Exclusion criteria
* conditions not related to specific disorders affecting balance and gait
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
Explore the benefit of the game-based virtual reality system in improving lower extremity kinematics and balance in patients suffering from disease/disorders including Diabetes, Cancer, Multiple Sclerosis, Arthritis, Parkinson's disease, Cognitive Disorders, Brain Injury, Stroke or Frailty. A four to six weeks of training with 2 training session/week will be provided.
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History
Started
Sept 2014
Main results due
Dec 2016
Finished
Aug 2017