Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis

CompletedNot a drug-phase studyMS (type not specified)NCT03501342

What it found

No results found

We found no results in the registry or in papers.

This trial finished 8 years ago. We found no results in the registry or in any paper that cites it.

What was tested

Treatment tested

  • Virtual reality group

Compared with

  • Dynamic Balance Training

What it measured

Main measures

  • Berg Balance Scale

    Change between baseline and after 8 weeks of intervention will be assessed

    Walking and mobility

Other measures (6)

  • Timed Up and Go Test

    Change between baseline and after 8 weeks of intervention will be assessed

    Walking and mobility
  • Modified Sensory Organization Test

    Change between baseline and after 8 weeks of intervention will be assessed

  • One-leg standing duration

    Change between baseline and after 8 weeks of intervention will be assessed

  • Activities-specific Balance Confidence

    Change between baseline and after 8 weeks of intervention will be assessed

    Walking and mobility
  • Fatigue Severity Scale

    Change between baseline and after 8 weeks of intervention will be assessed

    FatiguePhysical function
  • Fatigue Impact Scale

    Change between baseline and after 8 weeks of intervention will be assessed

    Thinking and memoryFatigue

Who could take part

MS (type not specified) · 18 to 65 · EDSS 0 to 5

Show the full criteria

Inclusion criteria

* Participants who are ambulatory and volunteer to participate to the study, in a stable phase of the disease, without relapses in the last 1 month, with an EDSS between 0-5,5.

Exclusion criteria

* Participants who have orthopedic, vision, hearing, or perception problems * Patients who have any cardiovascular or pulmonary disease in which exercise is contraindicated

As registered. Criteria can change, so ask the trial team or your neurologist.

About this trial

In the sponsor's words

Gait disorder, imbalance, and fatigue are the most frequently reported complaints in Multiple Sclerosis (MS), a chronic neurodegenerative disease. The first symptoms in patients with MS are emerging in the age range 20-50 and these patients need long-term rehabilitation. The virtual reality applications developed for these problems which affect the quality of life negatively and cause disability in the following periods may be a good alternative for conventional rehabilitation applications. In this long-term where motivation is important, virtual reality applications in different environments provide patients with the opportunity to do many different tasks amused. In recent years, the vividness has been increased by the 3D virtual reality headsets. The aim of this study is to investigate the effects of immersive virtual reality on the balance, mobility, and fatigue in patients with MS.

Papers

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History

    1. Started

      Apr 2018

    2. Main results due

      Sept 2018

    3. Finished

      Sept 2018

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