Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue
Effects of Immersive Virtual Reality on Balance, Mobility, and Fatigue in Patients With Multiple Sclerosis
What it found
We found no results in the registry or in papers.
This trial finished 8 years ago. We found no results in the registry or in any paper that cites it.
What was tested
Treatment tested
- Virtual reality group
Compared with
- Dynamic Balance Training
What it measured
Main measures
Berg Balance Scale
Change between baseline and after 8 weeks of intervention will be assessed
Walking and mobility
Other measures (6)
Timed Up and Go Test
Change between baseline and after 8 weeks of intervention will be assessed
Walking and mobilityModified Sensory Organization Test
Change between baseline and after 8 weeks of intervention will be assessed
One-leg standing duration
Change between baseline and after 8 weeks of intervention will be assessed
Activities-specific Balance Confidence
Change between baseline and after 8 weeks of intervention will be assessed
Walking and mobilityFatigue Severity Scale
Change between baseline and after 8 weeks of intervention will be assessed
FatiguePhysical functionFatigue Impact Scale
Change between baseline and after 8 weeks of intervention will be assessed
Thinking and memoryFatigue
Who could take part
MS (type not specified) · 18 to 65 · EDSS 0 to 5
Show the full criteria
Inclusion criteria
* Participants who are ambulatory and volunteer to participate to the study, in a stable phase of the disease, without relapses in the last 1 month, with an EDSS between 0-5,5.
Exclusion criteria
* Participants who have orthopedic, vision, hearing, or perception problems * Patients who have any cardiovascular or pulmonary disease in which exercise is contraindicated
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
Gait disorder, imbalance, and fatigue are the most frequently reported complaints in Multiple Sclerosis (MS), a chronic neurodegenerative disease. The first symptoms in patients with MS are emerging in the age range 20-50 and these patients need long-term rehabilitation. The virtual reality applications developed for these problems which affect the quality of life negatively and cause disability in the following periods may be a good alternative for conventional rehabilitation applications. In this long-term where motivation is important, virtual reality applications in different environments provide patients with the opportunity to do many different tasks amused. In recent years, the vividness has been increased by the 3D virtual reality headsets. The aim of this study is to investigate the effects of immersive virtual reality on the balance, mobility, and fatigue in patients with MS.
Papers
Background
Sahin F, Yilmaz F, Ozmaden A, Kotevolu N, Sahin T, Kuran B. Reliability and validity of the Turkish version of the Berg Balance Scale. J Geriatr Phys Ther. 2008;31(1):32-7. doi: 10.1519/00139143-200831010-00006.Background
Yelnik A, Bonan I. Clinical tools for assessing balance disorders. Neurophysiol Clin. 2008 Dec;38(6):439-45. doi: 10.1016/j.neucli.2008.09.008. Epub 2008 Oct 18.Background
Armutlu K, Korkmaz NC, Keser I, Sumbuloglu V, Akbiyik DI, Guney Z, Karabudak R. The validity and reliability of the Fatigue Severity Scale in Turkish multiple sclerosis patients. Int J Rehabil Res. 2007 Mar;30(1):81-5. doi: 10.1097/MRR.0b013e3280146ec4.Background
Armutlu K, Keser I, Korkmaz N, Akbiyik DI, Sumbuloglu V, Guney Z, Karabudak R. Psychometric study of Turkish version of Fatigue Impact Scale in multiple sclerosis patients. J Neurol Sci. 2007 Apr 15;255(1-2):64-8. doi: 10.1016/j.jns.2007.01.073. Epub 2007 Mar 6.
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History
Started
Apr 2018
Main results due
Sept 2018
Finished
Sept 2018