The Effectiveness of Game-Based Virtual Reality Approach in Patients With Multiple Sclerosis

Status unknownNot a drug-phase studyMS (type not specified)NCT04212689

What it found

No results found

We found no results in the registry or in papers.

What was tested

Treatment tested

  • Game Based Virtual Reality Exercises
  • Conventional Physiotherapy and Rehabilitation

What it measured

Main measures

  • Change in range of motion from baseline to week 4

    4 weeks

    Arm and hand function
  • Change in level of pain from baseline to week 4

    4 weeks

    Pain
  • Change in disability of the upper extremity from baseline to week 4

    4 weeks

    Arm and hand function
  • Change in pain threshold from baseline to week 4

    4 weeks

    Pain
  • Change in proprioception from baseline to week 4

    4 weeks

    Physical function
  • Change in kinesiophobia from baseline to week 4

    4 weeks

    Physical functionBladder, bowel and sexual function
  • Satisfaction of the Treatment

    4 weeks

    PainQuality of life (reported by participants)
  • Change in muscle strength from baseline to week 4

    4 weeks

    Physical function
  • Change in disability of the fingers from baseline to week 4

    4 weeks

    Disability progressionArm and hand function
  • Change in spasticity from baseline to week 4

    4 weeks

    Spasticity

Who could take part

MS (type not specified) · 18 to 65

Show the full criteria

Inclusion criteria

* Volunteered to participate in the study, * Aged 18-65 years * Having a score between 1.5 - 7 according to Expanded Disability Status Scale (EDSS)

Exclusion criteria

* Any visual or hearing problem, * Other neurological, orthopedic or rheumatic problems that may restrict shoulder motion or cause pain, * Having a physical disability or uncontrolled chronic systemic disease, * Major trauma, * Treatment for shoulder problems within the last 6 months, * History of epileptic attacks * Not being stable for MS attacks during the last 3 months

As registered. Criteria can change, so ask the trial team or your neurologist.

About this trial

In the sponsor's words

The aim of our study is to investigate the effects of game-based virtual reality exercise added to conventional physiotherapy and rehabilitation program in patients with Multiple Sclerosis (MS). In order to evaluate its effectiveness, assessment of pain, range of motion and disability will be applied.

Papers

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History

    1. Started

      Jan 2020

    2. Main results due

      Jun 2021

    3. Finished

      Jun 2021

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