Effects of a User-centered Exergame Training on Motor and Cognitive Fu
Effects of a User-centered Exergame Training on Motor and Cognitive Functions in Persons With Multiple Sclerosis: A Pilot Quasi-Randomized Controlled Trial
What it found
We found no results in the registry or in papers.
What was tested
Treatment tested
- Exergame Training
What it measured
Main measures
Feasibility assessed by recruitment rate
Through recruitment completion, an average of 12 weeks
FeasibilityFeasibility assessed by adherence rate
Through intervention completion, 4 to 8 weeks (depending on in- and outpatient)
Quality of life (reported by participants)FeasibilityFeasibility assessed by attrition rate
Through study completion, an average of 20 weeks
FeasibilityFeasibility assessed by a safety protocol
Through study completion, an average of 20 weeks
SafetyFeasibilitySystem Usability
Through study completion, an average of 20 weeks
Feasibility, usability and training experience - Semi-structured interview
Through study completion, an average of 20 weeks
SafetyFeasibility
Other measures (7)
Changes in balance and mobility
Through study completion, an average of 20 weeks
Walking and mobilityChanges in spatio-temporal gait parameters
Through study completion, an average of 20 weeks
Walking and mobilityChanges in information processing speed
Through study completion, an average of 20 weeks
Thinking and memoryChanges in executive functions - inhibition
Through study completion, an average of 20 weeks
Changes in executive functions - flexibility
Through study completion, an average of 20 weeks
Training experience - Physical Activity Enjoyment Scale
Through study completion, an average of 20 weeks
Physical functionTraining experience - Flow Short Scale
Through study completion, an average of 20 weeks
Fatigue
Who could take part
MS (type not specified) · 30 to 85
Show the full criteria
Inclusion criteria
* Clinical diagnosis of MS * Able to provide written informed consent and understand instructions * Able to play the exergames by stepping and weight shifting * Able to walk at least 12m with or without walking aid * Visual acuity with correction sufficient to work on a TV screen
Exclusion criteria
* Presence of musculoskeletal conditions that affect training performance * Excessive fatigue that impairs training participation * Exercise intolerance that prevents training participation * Rapidly progressive or terminal illness * Acute or unstable chronic illness
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
This study examines the feasibility and preliminary effects of user-centered exergames (video game-based physical exercise) in persons with multiple sclerosis (PwMS). The user-centered exergames were developed within a interdisciplinary team to meet the requirements of the end-users. The individualized exergames were designed for the Dividat Senso, a pressure sensitive plate connected to a personal computer and a frontal screen. This concurrent motor-cognitive training aims to improve motor and cognitive functions in an ecological valid setting. The cognitive functions are triggered by specific stimuli in the game scenarios. The video games are controlled via specific (whole body) movements as steps, weight shifting, jumps, and arm movements. The training focus is mainly on balance and coordination as well as executive functions and attention. Furthermore, the meaningful games (colorful and appealing visuals) were designed to motivate the players to move. Participants are allocated to the either the intervention group or the control group (quasi-randomization). Participants in the intervention group perform 16 training session over a period of 4 to 8 weeks (depending on in- or out-patient). One training session lasts between 15-25 minutes. Since the difficulty of the games is adaptive to the ability level of each participant, they should neither be over- nor under-challenged. Participates in the control group continue their normal daily routine over 8 weeks. Measurements are performed before, in-between, and after the intervention period to assess feasibility parameters as well as motor and cognitive functions in all participants.
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History
Started
Mar 2021
Main results due
Jul 2021
Finished
Jul 2021