Evaluatıon Of The Effect Of The Use Of Vırtual Realıty Technology On Sleep Qualıty And Mental Well-Beıng In Multıple Sclerosıs Patıents

CompletedNot a drug-phase studyMS (type not specified)NCT06074419

We could not find results for this trial

What it found

No results found

We found no results in the registry or in papers.

This trial finished 2 years ago. We found no results in the registry or in any paper that cites it.

What was tested

Treatment tested

  • Occulus quest 2 virtual reality glasses

What it measured

Main measures

  • Pittsburgh sleep quality index score

    6 week

    Mood and sleep
  • Warwick-Edinburgh Mental Well-Being Scale score

    6 week

Who could take part

MS (type not specified) · 18 to 80

Show the full criteria

Inclusion criteria

1. Being diagnosed with multiple sclerosis (any type) 2. Not being in an MS attack period 3. Being between the ages of 18-80 4. Having the level of awareness to maintain healthy communication 5. Volunteering to participate in the study

Exclusion criteria

1. Having impaired cognitive functions at a level that prevents maintaining healthy communication and responding to data collection forms. 2. Being in an MS attack phase 3. Being diagnosed with sleep apnea or any sleep disorder 4. Using sleeping pills 5. Having a major psychiatric disorder 6. Working a night shift job 7. Having visual impairment 8. Being younger than 18 or older than 80 9. Not volunteering to participate in the study

As registered. Criteria can change, so ask the trial team or your neurologist.

About this trial

In the sponsor's words

It is known that being in natural environments helps increase a person's well-being. It may not always be easy for individuals with neurological diseases to reach these environments due to their mobility limitations, other symptoms and other diseases. Virtual reality technology offers us unlimited opportunities to create these environments digitally and safely. In this research, virtual nature videos will be watched using virtual reality glasses. This process will be done in the experimental group. In the control group, no action will be taken. The scores of the two groups will be compared. The purpose of this presentation is to investigate whether virtual reality affects the mental well-being of beginners and the limits of sleep.

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History

    1. Started

      Feb 2024

    2. Main results due

      Sept 2024

    3. Finished

      Nov 2024

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