Effects of Virtual Reality on Sleep Quality and Mental Well-being
Evaluatıon Of The Effect Of The Use Of Vırtual Realıty Technology On Sleep Qualıty And Mental Well-Beıng In Multıple Sclerosıs Patıents
We could not find results for this trial
What it found
We found no results in the registry or in papers.
This trial finished 2 years ago. We found no results in the registry or in any paper that cites it.
What was tested
Treatment tested
- Occulus quest 2 virtual reality glasses
What it measured
Main measures
Pittsburgh sleep quality index score
6 week
Mood and sleepWarwick-Edinburgh Mental Well-Being Scale score
6 week
Who could take part
MS (type not specified) · 18 to 80
Show the full criteria
Inclusion criteria
1. Being diagnosed with multiple sclerosis (any type) 2. Not being in an MS attack period 3. Being between the ages of 18-80 4. Having the level of awareness to maintain healthy communication 5. Volunteering to participate in the study
Exclusion criteria
1. Having impaired cognitive functions at a level that prevents maintaining healthy communication and responding to data collection forms. 2. Being in an MS attack phase 3. Being diagnosed with sleep apnea or any sleep disorder 4. Using sleeping pills 5. Having a major psychiatric disorder 6. Working a night shift job 7. Having visual impairment 8. Being younger than 18 or older than 80 9. Not volunteering to participate in the study
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
It is known that being in natural environments helps increase a person's well-being. It may not always be easy for individuals with neurological diseases to reach these environments due to their mobility limitations, other symptoms and other diseases. Virtual reality technology offers us unlimited opportunities to create these environments digitally and safely. In this research, virtual nature videos will be watched using virtual reality glasses. This process will be done in the experimental group. In the control group, no action will be taken. The scores of the two groups will be compared. The purpose of this presentation is to investigate whether virtual reality affects the mental well-being of beginners and the limits of sleep.
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History
Started
Feb 2024
Main results due
Sept 2024
Finished
Nov 2024