The Effect of Virtual Reality on Fatigue and Functional Capacity in Pa
The Effect of Virtual Reality on Fatigue and Functional Capacity in Patients With Multiple Sclerosis
We could not find results for this trial
What it found
We found no results in the registry or in papers.
This trial finished 20 months ago. We found no results in the registry or in any paper that cites it.
What was tested
Treatment tested
- Experemental group
Compared with
- control group( physical therapy)
What it measured
Main measures
Fatigue Severity Score (FSS)
Baseline and after 4 weeks of intervention
Fatigue
Other measures (1)
Timed Up and Go Test (TUG)
Baseline and after 4 weeks of intervention
Walking and mobility
Who could take part
Relapsing MS · 20 to 85 · EDSS 2.0 to 6.5
Show the full criteria
Inclusion criteria
1. individuals diagnosed as MS by a physician 2. Expanded Disability Status Scale (EDSS): 2.0-6.5 3. Patient able to walk with or without the use of unilateral support (e.g., a cane) 4. Patient had not experienced a severe exacerbation of symptoms requiring medical intervention in the previous month 5. subjects had to have the cognitive capacity to assure the requisite cognitive ability 6. spasticity up to 2 on Ashworth scale.
Exclusion criteria
* 1. cognitive disorders hampering the execution of the exercises/assessment, 2. Ability to maintain monopodalic-standing position for 10 s 3. cardiovascular disorders 4. orthopedic disorders that could negatively affect balance 5. uncorrected visual or auditory impairments 6. pregnancy
As registered. Criteria can change, so ask the trial team or your neurologist.
About this trial
In the sponsor's words
This clinical trial aims to evaluate the effectiveness of virtual reality (VR) as a complementary intervention to traditional physical therapy for individuals diagnosed with Multiple Sclerosis (MS). MS is a chronic neurological condition that affects motor and cognitive functions, with fatigue being one of the most common and disabling symptoms. This study will assess whether the use of VR-based applications, in addition to standard physiotherapy, can reduce fatigue and improve functional capacity in individuals with MS. Participants will be randomly assigned to two groups: one group will receive conventional physiotherapy only, while the other will receive VR-based therapy alongside physiotherapy. The intervention period will last four weeks, and both groups will be evaluated using standardized outcome measures before and after the intervention. These include the Fatigue Severity Scale (FSS), the Timed Up and Go (TUG) test, and the 6-Minute Walk Test (6MWT). The study is designed to address a gap in current literature, as no prior research has specifically examined the impact of virtual reality on fatigue and functional performance in MS patients. The findings may provide valuable insights into innovative rehabilitation strategies that enhance patient outcomes and improve quality of life.
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History
Started
Dec 2024
Main results due
Feb 2025
Finished
Feb 2025