Brain Reorganization After Serious Game -Based Cognitive Rehabilitation in Multiple Sclerosis

Not yet recruitingNot a drug-phase studyRelapsing and progressiveNCT07474129

What it found

Still running

No result yet.

What was tested

Treatment tested

  • Serious Game

What it measured

Main measures

  • Mean activation of the brain region involved in the functional network

    5 months

    MRI lesionsNerve conduction tests

Who could take part

Relapsing and progressive · 18 to 65

Show the full criteria

Inclusion criteria

* People with relapsing-remitting or progressive MS defined according to the 2010 revised McDonald criteria [56] * Cognitive complaints and deficits in at least one score on the initial neuropsychological examination (\<5th percentile of the reference group) * Aged between ≥ 18 and ≤ 65 years * No defined relapse for at least 6 weeks * At least 4 weeks since a corticosteroid bolus * Patient with an internet connection * Patient covered by social security * Signed informed consent

Exclusion criteria

* Claustrophobia preventing MRI; * Contraindication to MRI; * Wearing fixed dental braces; * Unable to receive oral and written information; * Unable to use the software (due in particular to motor and/or sensory difficulties); * Neurological or psychiatric comorbidity, other than MS and anxiety-depression syndrome, * Patient with severe anxiety-depression syndrome (BDI-FS > 10), * Pregnant or breastfeeding women * Taking neuroleptic treatment * Person under guardianship or curatorship * Person deprived of liberty

As registered. Criteria can change, so ask the trial team or your neurologist.

Contact details on the registry

About this trial

In the sponsor's words

This prospective, interventional, longitudinal, multicentre study aims to evaluate the impact of the "Serious game", an innovative cognitive remediation tool on brain reorganization in Multiple sclerosis patients, using functional Magnetic resonance imaging (MRI). The serious game is a tool combining the motivational mechanisms of video games with cognitive remediation techniques.

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History

    1. Started

      Jun 2026

    2. Main results due

      Mar 2030

    3. Finished

      Mar 2030

    Assembled by software from public sources.